While you may not expect such a humble weapon to be so deadly, it is entirely possible to use it through 95% of the game, with the right combination of Stats, Skills and Psi Powers. You can always come back for those locked treasure troves later!īy far the most useful item early on in System Shock 2 is the Wrench, the first melee weapon and, indeed, the most basic in the entire game. It's best to think of it in terms of archetypes: do you want to be a hacker that gets into all the locked doors without needing the passcodes? The sharpshooter, who solves most problems with a gun? A hand-to-hand fighter? A dedicated Psi user who can fight enemies without having to use up valuable ammo? Your early skills will contribute quite a bit to this, and while you can get by with a slapdash arrangement, it's better to have clear strengths and goals based on them, rather than a bunch of random, low-level skills. If there is one way to avoid too much difficulty early in on System Shock 2, it's to build a character that has a strong initial skill-set. This page is here primarily to help you make some early choices in the game, to provide you with general advice on resource management, and a few other miscellaneous tips and tricks that may come in handy. System Shock 2 is a game that can seem a little bit challenging and even overwhelming upon first getting into.
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